Sunday, April 29, 2012

The Abstract

The fundamental ideas we wanted to express & demonstrate in this game was memory skills, quick wit & punishment for failing to exert these skills. And we wanted to have these elements come out & utilized in a socially focused game. So we settle upon making a game involving short term memorizing & logic puzzle that can be played with a group people. The players gather round in a group & each draw a card from the deck of the chosen mode (there are 4) & each player must read out the content of their card, while memorize on the content of the next player’s card & so on & so on & so on, building up the skills of memorizing things, until the player screws up & forgets, they must suck on a lemon as punishment. This will negatively reinforce the player to try harder at memorizing the cards & the other player’s cards.

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