Sunday, April 29, 2012
The Abstract
The fundamental ideas we wanted to express & demonstrate in this
game was memory skills, quick wit & punishment for failing to exert
these skills. And we wanted to have these elements come out &
utilized in a socially focused game. So we settle upon making a game
involving short term memorizing & logic puzzle that can be played
with a group people. The players gather round in a group & each draw
a card from the deck of the chosen mode (there are 4) & each player
must read out the content of their card, while memorize on the content
of the next player’s card & so on & so on & so on, building
up the skills of memorizing things, until the player screws up &
forgets, they must suck on a lemon as punishment. This will negatively
reinforce the player to try harder at memorizing the cards & the
other player’s cards.
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